
Speed up the process with arrows and wait for the Glinthawks, who won’t be long in coming. A well-modded Shadow Hunter Bow with Triple Shot should be able to destroy it in one shot, after which the Trampler will slowly burn to death. When you’re ready, descend to the lowlands and target a Trampler’s Processing Unit (its… udders?). Consider those preparations and note that you must, of course, also have the Critical Hit skill.

Modding these weapons with Tear modifications will help, as will buying Banuk Ice Hunter Heavy armor. Without the Carja Ropecaster you might as well not even bother, and if it’s still proving difficult, consider waiting until you get the Shadow Ropecaster.
#Daytower horizon zero dawn map trial
Tie Down Trial ¶Įasily the worst trial at this Hunting Grounds, if not at all Hunting Grounds, Glinthawks are obnoxious foes at the best of times, and when there’s a flock of them joined by Tramplers in a time trial… it’s a recipe for frustration. Tramplers will take more Ropecaster shots (left), but once theyre tied down, their Processor is easily destroyed (right). Loot all three Watchers and you’re good to go. The third and final Watcher you should go after is far to the north, northwest, northwest, on another column with some wooden structures you can climb on its southern side. Ascend using the ledges and handholds marked with white and yellow and loot the Watcher, then drop down (don’t fret any possible fall damage - again, you can heal) and make your way west, southwest to another column. This trial, then, is simply a matter of picking the right route.Įlevated Watchers should be your goal, so start things out by taking the zipline near the keeper (the southernmost of the two) and when the line ends, head southwest towards a stone column ahead. If bothered, they’re also fond of simply flying away with the fallen machine. Namely, if you take too long they’ll successfully harvest the Watcher you need, removing it from the field. While this one originally won’t seem challenging, the Glinthawks have some tricks that can frustrate you. You’ll be harassed by other Thunderers and possibly Glinthawks while you do this, of course, but you can heal, so remain steadfast and you’ll succeed with ease. Simply zipline down, shoot one with four or five Tie Rope Medium rounds, then use your new Shadow Hunter Bow’s Hard Point arrows to dislodge your prey’s Processing Unit. Subscribe to Premium to Remove Ads Parts Wrangling Trial ¶īy far the easiest of the trials, your task here is to simply use the Carja Ropecaster to tie down two Thunderers and shoot off their Processing Units.

Let him explain the three different trials to you, then it’s time to get to business. When you’re ready, talk to the Keeper, who apparently is straight out of some Saturday morning cartoon. If you don’t have a Carja Ropecaster, you’ll need to buy one to complete these trials.

Ropecaster and Running Trials ¶Ĭontinue on the road to the northwest until you find the Greatrun Hunting Grounds, where you’ll find the standard complimentary merchant and Campfire. That being the case, the following sections will concern themselves with the business of exploring your way to the southwest. Your goal, of course, is to reach Meridian in your pursuit of Olin and the cultists who attacked you at the Proving, and while it’s not too much trouble to simply sprint through the desert to reach Meridian, you’ll be missing out on quite a bit of XP, treasure and collectibles. A vast new area lies before you, with plenty of new machines to fight and collectibles to gather.
